Impressions is where I write what I think about games I haven't completed yet. They won't always be bad games necessarily, but I'll try and analyse just what has stopped me from completing them.
So, The Witcher 2.
I take umbrage at The Witcher 2, but my problem is not with the game itself. You see, I was a true "direct" RPG player. Give me a Morrowind, Oblivion or a Vampire Bloodlines any day, but Baldur's Gate, Dragon Age or World of Warcraft I could never get used to. It was the controls, and as a consequence the "hands off" nature, as I saw it at least, of the gameplay that I could never get my head around. Put simply, I wanted to be the one doing stuff in the game, not my character.
Then along toddles The Witcher 1. With its dark mood, buxom wenches and the opportunity to be a right bastard I decided to give it a shot.
Nope. Still that "hands off" control put me off. I bought it on release in 2007, and between then and earlier this year I must have started it, and then been put off it about 20 times. If I never saw Kaer Morhen again it would have been too soon.
Then a couple of months ago, with the release of TW2 imminent and nothing else to really play I decided to give it one more go. Whether my tastes had changed I don't know but I quickly got used to the controls and slowly began to fall in love with the game. It became one of those games I couldn't wait to play, and when I wasn't playing it I was thinking about playing it.
With the prospect of more, newer, Witcher out there I bought the special edition of TW2 before I'd even finished TW1. This was a mistake, as I found myself speeding through that first game to get onto the second one. If I liked the first one, I'd love the second, right?

And then demands that you pay for the extra buttons via microtransaction.
I think I've digressed a bit.
So the realisation dawned that CD Projeckt were attempting to leave behind the indie feel of their last game. OK, that's fair enough. And I wasn't about to start judging a game I had anticipated for a while based purely on its menu screen.
Now this is another personal gripe, but I can't be alone in this. See, I like story driven games, and I like drinking while playing story driven games. It's a tricky balance purely due to the fact that it's very easy to get shitfaced and completely have no idea, when I come back to the game the next day, about where I am or what I'm supposed to do.
Succinct and to the point, right? I read one line and I have a pretty clear idea of the story thus far and what I'm supposed to do next. Unlike this -A Nekker? Blowing up their entrances? How do I blow stuff up? What's a Nekker? Is that racist?
I actually had to look at the Witcher wiki to find out that I could make bombs, which I could then use to blow up the Nekker entrances.
I know all this may be trivial. The information is evidently there somewhere in the game, it's just my opinion that if you're going to make a more mass market appealing RPG, don't lull me into thinking everything is going to be simple and straightforward then expect me to work out that I should go see Phlegmbit the dwarf to buy some ingredients, then take those to Gigglesnatch the bellend who will make them into a bomb if only I can work out the stupid minigame to put the right amount of ingredients in the right order in their inventory.


Hey man nice article, and i agree with you about the RPG games. I cant wait for the new Elder Scrolls to come out! Ive been playing oblivion so much lately preparing myself for the release
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